


I will delete comments containing profanity on a case-by-case basis.ģ. I don't want my blog flagged by too many filters. Please avoid profanity and vulgar language. (For instance, that GOG is selling the particular game I'm playing is relevant that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.Ģ. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. I welcome all comments about the material in this blog, and I generally do not censor them. Once the plot picks up it was good until the last part of the lava tower.
#SHATTERED PIXEL DUNGEON ROUND SHIELD FULL#
Nothing is worse then a loose plot and an empty world full of random encounters. Curse did this okay with its little dungeons (they needed but rewards for exploring them). Pools of Radiance and Death Knights did this well, every location had at least one encounter and something cool to find. I feel they missed a big opportunity in making the non-plot central cities all menus. (These guys again?) The new setting with names/places etc completely different from the other games is confusing, even to someone who played the first two games and read the books (different names for the same gods etc). The constant vampire and draconian battles get a little old. The whole brother sister plot line is dumb and irrelevant. Champions and Death Knights had clear, understandable plots, some good side quests, better diversity of opponents that grew more difficult as the games went on, and only once set of lore to learn.ĭark Queens pacing suffers from a lack of these.
